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AI Insights · Timothy · April 2022

Top 5 Third Person Games on iOS in South America: Q1 2022

Discover the performance of the top five third person games on iOS in South America during Q1 2022, including insights on downloads, revenue, and active users.

Top 5 Third Person Games on iOS in South America: Q1 2022

The first quarter of 2022 showcased a dynamic landscape for third person games on iOS in South America. Here’s a breakdown of how the top five games performed, based on data from Sensor Tower.

Free Fire by Garena International I Private Limited saw a fluctuating trend in its weekly revenue, peaking at approximately $396K in the final week of December and experiencing a low of around $207K in late February. Weekly downloads ranged from around 95.1K at the start of the quarter to a low of approximately 61.8K in early March. Active users also showed variability, starting with about 1.95M and ending the quarter with roughly 1.59M.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a revenue high of approximately $125K in the first week of January, with a dip to around $43K in late February. Downloads fluctuated between 18.1K in early January to a low of approximately 9.5K in mid-March. The game maintained a stable user base, starting with about 98.8K active users and ending with around 88.5K.

Free Fire MAX, also by Garena International I Private Limited, showed a stable revenue trend, peaking at around $79K in late December and maintaining around $60K towards the end of March. Downloads ranged from a high of approximately 34.1K in mid-January to a low of around 19.9K in late March. Active users saw a decline from about 204.5K to roughly 157.1K by the end of the quarter.

Stumble Guys by Scopely, Inc. experienced notable growth, especially in revenue, peaking at approximately $147K in the last week of March. Weekly downloads were highest in late February, reaching around 77.5K, while active users peaked at roughly 273K in the same period, ending the quarter with about 250.8K.

MIR4 from Wemade Co., Ltd. had a relatively stable revenue trend, peaking at around $52K in late January. Downloads saw a consistent decline from around 4.1K at the start of the quarter to approximately 1.4K by the end of March. Active users also declined, starting at about 30.4K and ending the quarter with around 23.3K.

For more detailed insights and analytics on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022